Featuring a small but feisty knight named Adam, you embark on a series of battles against the seven deadly sins as you attempt to atone for them, each as equally unique and as grotesque as the other. With each Sin you battle, your protagonist must sacrifice his stats, amping up the difficulty of the game.

The gameplay is as hardcore as it gets, but the game itself is a sight for sore eyes, with beautiful graphics, a brooding theme, and an original, distinctive undertone. While I haven’t gotten quite to the end of the challenge, we interviewed Wang Chen, the producer from Dark Star Studios, on their impressive debut with Sinner. 

GameSkinny: Apart from other games like Dark Souls, what other media inspired the theme for Sinner?

GS: Was it meant to be a particularly challenging game? 

GS: What were some creative obstacles faced during development?

GS: What kind of audience would this game appeal to?

GS: What is your favorite aspect of the game? 

GS: What could use some improvement?

GS: Are there any more projects to be expected from here?

GS: Which Sin was a team favorite to create? Which was the least favorite?

If you’re ready for more mind-reeling action and incredibly difficult bosses, Sinner: Sacrifice for Redemption will be coming to Xbox One, PC, Mac, and PlayStation 4 on the 25th of April this year.